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Kris Horowitz's avatar

I am a game designer and this is exactly how I approach game making! The audience owes you nothing. You need to show them the fun straight away, and then you can drip feed new rules and systems and complex doo-dads.

My time in mobile games taught me this. Mobile gaming has its issues, to be sure, but just like TikTok, it means your best must be first. It's not enough to assume your audience spent $60 on your game, and therefore will give it 2 hours to see how they like it, you must deliver straight out of the gate.

Thank you for this thoughtful piece!

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